A video-first, build-first route from zero to shipping a paid product and running a supervised multi-agent business system. The course is the map; the Ascent page is the game; the clock in the corner keeps you honest.
Nine phases, 24 camps, four capstones, the same for every climber, with your professor's changes marked on top. Every camp has videos, an exercise, a "ready to move on when…" check and the pitfalls to avoid.
The gameThe AscentA climber moves up the mountain as you pass checkpoints. XP, ten levels, fourteen badges, a rocket at the summit. Check-ins and quiz scores live here too.
The clockStudy sessionsPress ▶︎ on any page when you sit down and ■ when you stop. Hours count towards your plan and show up as "on the clock" in the Ascent.
The guideYour professorEvery climber gets their own: a Claude Project that reads your camps, quizzes you, and re-plans the climb with you at each checkpoint. Set-up takes five minutes.